App Revenue Calculator
Model what your app actually earns after churn and the app store's cut - free, instant, no email.
Most app revenue calculators multiply downloads by price and call it a projection. That number is always wrong, usually by a lot, because it ignores the two things that decide what actually reaches your bank account: subscribers cancel, and the store takes a cut before you see a cent.
This one models both. Subscriptions accumulate month over month and churn away at the rate you set, which is why a subscription business flattens out at a ceiling instead of growing forever. The store commission comes off the top. Ad revenue is handled separately, because Apple and Google do not take a share of what a third-party ad network pays you.
Everything runs in your browser. Nothing is uploaded, nothing is stored, and there is no email box anywhere on this page.
What this deliberately does not include
- Marketing and user-acquisition spend - the downloads above are assumed, not bought.
- Free trials that never convert, refunds, and chargebacks.
- Taxes, and any payment processing outside the app stores.
- Your own hosting, support and maintenance costs.
This is revenue, not profit. It answers "what could this app earn", not "what will I keep".
Watch: how to use this tool
How to use it
- Pick how the app makes money: subscription, one-time purchase, or free with ads.
- Enter the new downloads you expect in a typical month.
- Set the share of those downloads that actually pay, and your price.
- For subscriptions, set monthly churn - the share of paying users who cancel each month.
- Choose your store commission tier, then read the 12-month projection and the steady-state ceiling.
Questions
Why is my revenue lower here than in other calculators?
What commission do Apple and Google actually take?
Why does the subscriber count stop growing?
Do the stores take a cut of ad revenue?
What is not included in these numbers?
Is any of this stored or sent anywhere?
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